Newsletter Images February 10th, 2026 (1).jpg

The Idea: Back in 2009, Markus "Notch" Persson was a bored programmer at King (pre-Candy Crush), spending his evenings tinkering with side projects and posting on indie game forums. One game caught his eye - Infiniminer, a block-based mining game - and he thought: what if you combined that building mechanic with the survival depth of Dwarf Fortress? He prototyped the first version in six days. Called it "Cave Game." Renamed it Minecraft. Posted it on the TIGSource forums on May 17, 2009 and asked people to try it. The graphics were crude - blocky, pixelated, almost ugly. But the creative freedom was unlike anything else. Players could build literally anything, and they couldn't stop. Notch kept his day job and updated the game every few days based on forum feedback. Within months, the community was growing faster than he could keep up with. This was the beginning of Mojang.

The Execution:

The lesson? Notch didn't raise a cent. He didn't have a pitch deck. He built a rough prototype in six days, posted it on a forum, and let his users tell him what to build next. The game's most iconic enemy - the Creeper - was literally a coding bug where he accidentally swapped a pig's dimensions. He kept it because it looked cool. Sometimes the best products aren't polished. They're playgrounds that let people build whatever they want.