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The Idea: It was 2009 and Halfbrick Studios, a modest game developer in Brisbane, Australia, was grinding out licensed games for other companies but struggling to find their own identity. They were burning cash trying to navigate through the Global Financial Crisis and needed a Hail Mary to save the business. The spark didn’t come from a boardroom strategy session though, but from lead designer Luke Muscat watching a late-night TV infomercial for "Ginsu" knives. Luke watched the host throw a pineapple into the air and slice it cleanly in half. It was visceral, satisfying, and simple. He realized that the new iPhone touchscreen was perfect for this - swiping a finger is the closest digital equivalent to swinging a sword. The team prototyped it rapidly, creating the app in just 6 weeks. This was the beginning of Fruit Ninja.

The Execution:

The lesson? Inspiration can strike at any moment. So always keep your idea brain switched on…it could lead to a breakthrough when you least expect it.