The Idea: In 1991, Tim Sweeney was a 20-year-old mechanical engineering student at the University of Maryland with a side hustle - a computer consulting business called Potomac Computer Systems, run out of his parents' basement. But Tim wasn't interested in fixing computers. He was obsessed with making games. That year, he released ZZT, a text-based puzzle game he built using skills he'd taught himself over 10,000 hours of programming as a teenager. The game sold a few copies a day through shareware - about $100 daily - but it was enough to convince Tim that game development was his future. He renamed his company Epic MegaGames and started recruiting talented developers through messages hidden in his games. The contrarian bet? Instead of just making games, Tim believed the real opportunity was building the tools that let other people make games. This was the beginning of Epic Games.

The Execution:

The lesson? Tim bet that tools would outlast any single game - and he was right. The Unreal Engine now powers everything from Fortnite to The Mandalorian's virtual sets. Sometimes the picks and shovels are worth more than the gold.