
The Idea
In 2019, Sam Ovens was a 29-year-old New Zealander running an online education business out of Manhattan. He'd started in his parents' garage in Auckland with $30,000 of debt and two dead startups behind him, then pre-sold $5,000 of licences for a property inspection app before writing a line of code. He sold that, built Consulting.com in its place, and scaled it to roughly $30 million a year. IM RhysODi Productions
That business gave him a front-row seat to a problem. His 10,000-plus paying students were all running the same duct-taped stack: one tool for the course, a Facebook Group for the community, another for email, another for calls, another for payments. Five logins, five bills, five sets of data that never spoke to each other. And the one thing members actually stayed for, each other, was locked in the worst tool of the lot. cbinsights
Ovens' read was that everyone had it backwards. The course wasn't the product. The community was. Everything else was packaging. So he set out to build the thing he wished he could buy. This was the beginning of Skool.
The Execution
- 2019: Ovens founds Skool with Daniel Kang as CTO. No VC, no raise, funded entirely out of Consulting.com's profits. He reportedly interviewed over 600 people for the CTO role and burned six figures a month on development.
- 2020 to 2022: The quiet years. Ovens goes dark, stops posting, kills every paid traffic source and moves to a forest outside LA. He cuts Consulting.com from 45 staff to six and finds it more profitable at $800k a month than it had been at $2.5m. Skool ships slowly and barely registers.
- January 2023: He burns the boats. Ovens sells Consulting.com to a former student, refunds every member of his $32,000 mastermind, and scraps his new podcast after three episodes and a purpose-built studio. His words: "burn my ships and go all-in on Skool".
- 10 January 2024: Alex Hormozi announces he has made "the largest investment of my life" into Skool and joins as co-owner. In the same post he reveals host payouts growing 62% month on month.
- February 2024: The Skool Games launch, a challenge where communities compete on monthly recurring revenue growth, with a live leaderboard, LA trips and, for a stretch of 2024, a Cybertruck for each month's winner. Every entrant pays $99 a month to compete. Distribution and revenue in the same mechanic.
- 2025: After criticism that a 30-day sprint rewarded spikes over retention, the Games move to a 90-day formatthat factors in churn.
- July 2025: The unlock. Skool ships native video hosting built with Mux, then drops a $9 Hobby plan the following week. Creators who had refused to migrate for years finally move. Mux
- Late 2025: The platform hosts roughly 170,000 communities.
- Today: Still private, still never raised a round, run by around 30 people in Los Angeles. Third-party estimates are all over the place, from $26.6m ARR to a $1B+ implied valuation.
The lesson?
Ovens spent four years building a product almost nobody used, funded by a business he was already bored of. The unlock wasn't a feature. It was giving away a chunk of the company to the one person whose audience was made entirely of his ideal customer, then handing that audience a leaderboard. Most founders spend years trying to buy distribution with a marketing budget. Ovens paid for it in equity, and a smaller slice of a loud company beat all of a quiet one.