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The Idea

In June 2025, Filip Panoski was a self-taught developer earning $7k a month from a remote dev job, and had already spent seven years chasing the indie hacker dream on nights and weekends. Five-plus side projects. Total revenue: $100. One failed attempt was a B2C productivity app, killed by low lifetime value and expensive acquisition. Another was a B2B tool built on one-time payments, which meant starting from zero every single month. Both taught him what to avoid next: recurring revenue, a genuine B2B pain point, and a market he already knew from the inside.

Panoski had used Reddit to promote his old projects and noticed a handful of scrappy Reddit marketing tools quietly making money, with no dominant player cornering the niche yet. Before writing a line of code, he built a waitlist landing page and DM'd strangers on Reddit and X until 30 people signed up. That was his validation. He quit his job, committed his savings, and started building. This was the beginning of Bazzly.

The Execution

The lesson?

Panoski had every reason to chase more distribution: a bigger name behind him, a growing X following, a proven acquisition system he'd built for other people's products. Instead, his biggest lever wasn't a new channel at all. Between January and June 2026, with the same traffic and the same marketing effort, he nearly doubled his trial-to-paid conversion from 31% to 53% just by fixing the funnel he already had. Five failed products taught Panoski what not to build. The sixth taught him that a leaky bucket beats a bigger hose every time.