Almost everyone has a shoebox of collectibles. Cards from a childhood obsession, a run of comics from a market stall, a binder that has not been opened since school. The global trading card market is worth $13 billion and heading for $21 billion by 2034, and the comic book market adds another $13.76 billion on top. Almost none of the people holding that stuff know what any of it is worth.
Identifying a card properly is genuinely hard, which is the bit non-collectors underestimate. A single Charizard exists across dozens of sets, languages, print runs, holo patterns, reverse variants, promo stamps and error runs, and the difference between two of them that look identical at arm's length can be three zeroes. Working it out by hand means squinting at set symbols, cross-referencing a database, then trawling completed eBay listings to find comps that actually match. Ten minutes a card, for a collection that runs to thousands.
But here is the real kicker, and it is not the identification. It is the decision that comes next. Collectors graded 26.6 million cards in 2025, a record, with PSA alone handling 19.26 million of them, up 26% year on year. Grading is not free. PSA paused all four of its Value tiers on 2 June 2026 while it digs out of a backlog, so the cheapest live rate went from $24.99 to $79.99 overnight. Every card you send in that comes back a 7 is roughly a hundred quid set on fire, all in. Millions of people are making a high-stakes financial call with a magnifying glass and a hunch, and there is no consumer product that tells them, in ten seconds, whether it is worth doing.
Here's the idea.
A phone-first collectibles identifier that scans any card or comic, tells you exactly what it is, what it is worth, and whether it is worth grading.
The wedge is narrow and deliberate: be the thing people open before they spend money on grading. The catalogue, the portfolio and the marketplace all fall out of owning that one moment.
Market size